# Renderer¶

class maze.core.rendering.renderer.Renderer

Interface for renderers of individual environments.

Renders state of one particular step – based only on current state.

static arguments() → List[maze.core.rendering.renderer_args.RendererArg]

List the additional arguments that the renderer supports (beyond maze_state and maze_action), if any.

Exposing available argument options like this makes it possible to create appropriate user controls when controlling the renderer in interactive settings (e.g., using widgets in a Jupyter Notebook).

Note:

Note that the types and names of arguments returned are expected to be the same across all possible env configurations. What can change are the available values, which then are expected to stay the same for a whole episode.

Example of this are drivers in a vehicle routing env. If you would like to display a detail of the driver, a driver_id argument can be exposed. It will always be named driver_id and be of the same type, but across different episodes, the number of drivers (i.e. allowed range of the argument) might differ. It will always stay fixed during a whole episode though.

Returns

List of renderer argument objects.

abstract render(maze_state: Any, maze_action: Optional[Any], events: maze.core.log_events.step_event_log.StepEventLog, **kwargs)None

Render the current state as a matplotlib figure.

Note that the maze_action is optional – it is None for the last (terminal) state in the episode!

Parameters
• maze_state – State to render.

• maze_action – MazeAction to render. Should be the MazeAction derived from the state to render (provided above)

• events – Events dispatched by the env during the last step (i.e. when the given state was produced)

• kwargs – Any additional arguments that the renderer accepts and exposes